The art style is beautifully painted with a mix of seemingly papercraft characters acting out the various goings on of card games and political intrigue. Taking the mute under his wing, Comte and the player go on a journey across France during a time of political turmoil, hoping to gain knowledge of a secret that could put them at the card table of the very King of France himself.Ĭard Shark’s story and presentation are absolutely some of the most charming things about it. ![]() When a dapper fellow named Comte de Saint-Germain convinces the mute to aid him in a swindle during a card game, a horrible accident leaves the poor innkeeper dead and Comte taking flight with our hero, lest the latter be framed for murder. Gambling houses in the French countrysideĬard Shark takes us to the humble setting of a rundown inn in late 18th century France where a young mute (our protagonist) spends his days tending to patrons under a somewhat brusque matron. And while keeping track of the tricks might get dizzying at times, the tutoring of proper cheating and the political narrative that goes with it make for quite the interesting adventure. It’s about the art of the cheat, the mastery of sleight of hand, and, perhaps most importantly, it’s about the political tensions that led to the French Revolution. Card Shark is barely about playing cards (knowing how to do that is pretty important, but it will teach you enough to get by). When I saw Nerial was preparing a video game about the very subject of card cheats, my interest was piqued. ![]() I’ve been around card tables, lost and won my fair share of bets, and been enamored with movies like Lock, Stock, and Two Smoking Barrels and Rounders for a long time.
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