Suppressing the enemies in the area they lose 0.8 Combat Speed and -20% Hit chance for 2 turns. Suppressing Fire (5 AP): A Heavy MG attack consumes twice as many bullets.Move Up: Gain +0.5 Combat Speed on the first turn of combat while using Big Guns.Shrug It Off: While using a Blunty Weapon, gain +2 Armor for every enemy adjacent to you.Pursuit: If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical Chance (+100% vs Slowed targets).Hack āNā Slash: Attacking the same target twice in a row with a Bladed Weapon executes a free bonus attack. ![]() Bloodsport: Attacks with Blunt Weapons critically hit Stunned and Blind enemies.Striking Distance: +0.5 Combat Speed when you have two melee weapons equipped.Deals 100% weapon dmg and -15% Hit Chance. Stunning Blow (5 AP): Applies Stun while attacking with Blunt weapon.Bleeding Strike (4 AP): Bladed weapon deals 200% weapon damage, -20% Hit Chance.Trigger Happy: Killing an enemy with an Automatic Weapon gives +3 AP (once per turn).Stormer: If you move more than 5 spaces, your next Submachine Gun attack costs no AP.Double Tap: If you attack a target twice in a row with an Assault Rifle, the second is always a Critical Hit.Reckless: Gain 15% damage with Submachine Guns while not in cover. ![]()
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